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ATA26GAM0157 - Chuck Norris Superkicks/Artillery Duel

ATA26GAM0157 - Chuck Norris Superkicks/Artillery Duel

Chuck Norris Superkicks/Artillery Duel, Xonox, double-ender Cartridge only, 1983, Turn-Based Strategy/Side-Scrolling Combat, 1 or 2 players. One of several “double-enders” from Xonox, this two-sided cartridge contains two game programs: Chuck Norris Superkicks and Artillery Duel. One of the first non-boxing, non-wrestling videogames to employ fighting, Chuck Norris Superkicks was also one of the earlier titles to incorporate the name of a movie star. Players guide Mr. Norris along various pathways (keep off the grass!), punching and kicking shuriken-throwing ninjas. The seven levels of play end at a monastery, in which Chuck can earn his black belt. Interestingly, fighting moves are earned along the way, a feature that was also ahead of its time. In Artillery Duel, a gun turret lies on both the left and right sides of the screen. Players, each controlling a turret, take turns firing across a mountainous landscape with the intention of destroying the other turret. Barrel angle, powder charge, and wind speed and direction make aiming strategic in nature, and various elements (turret and tree placement, for example) are randomly generated for each level. One of the more enjoyable two-player simultaneous games for the 2600, Artillery duel is similar to Smithereens! for the Odyssey2.



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